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authorJason Ekstrand <[email protected]>2015-10-09 07:05:11 -0700
committerJason Ekstrand <[email protected]>2015-10-15 07:31:09 -0700
commiteb893c220c8af9e7400973ce3eca41246379889b (patch)
treef0b303c1c26f9f77eec8ac6385c04f60230faeac /src/glsl/nir/nir.c
parent635daef76ede735d97e202446d6477b7d2cf2f86 (diff)
nir: Add helpers for creating variables and adding them to lists
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir.c')
-rw-r--r--src/glsl/nir/nir.c66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index 83670889a29..793bdafb54b 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -103,6 +103,72 @@ nir_reg_remove(nir_register *reg)
exec_node_remove(&reg->node);
}
+void
+nir_shader_add_variable(nir_shader *shader, nir_variable *var)
+{
+ switch (var->data.mode) {
+ case nir_var_local:
+ assert(!"nir_shader_add_variable cannot be used for local variables");
+ break;
+
+ case nir_var_global:
+ exec_list_push_tail(&shader->globals, &var->node);
+ break;
+
+ case nir_var_shader_in:
+ exec_list_push_tail(&shader->inputs, &var->node);
+ break;
+
+ case nir_var_shader_out:
+ exec_list_push_tail(&shader->outputs, &var->node);
+ break;
+
+ case nir_var_uniform:
+ case nir_var_shader_storage:
+ exec_list_push_tail(&shader->uniforms, &var->node);
+ break;
+
+ case nir_var_system_value:
+ exec_list_push_tail(&shader->system_values, &var->node);
+ break;
+ }
+}
+
+nir_variable *
+nir_variable_create(nir_shader *shader, nir_variable_mode mode,
+ const struct glsl_type *type, const char *name)
+{
+ nir_variable *var = rzalloc(shader, nir_variable);
+ var->name = ralloc_strdup(var, name);
+ var->type = type;
+ var->data.mode = mode;
+
+ if ((mode == nir_var_shader_in && shader->stage != MESA_SHADER_VERTEX) ||
+ (mode == nir_var_shader_out && shader->stage != MESA_SHADER_FRAGMENT))
+ var->data.interpolation = INTERP_QUALIFIER_SMOOTH;
+
+ if (mode == nir_var_shader_in || mode == nir_var_uniform)
+ var->data.read_only = true;
+
+ nir_shader_add_variable(shader, var);
+
+ return var;
+}
+
+nir_variable *
+nir_local_variable_create(nir_function_impl *impl,
+ const struct glsl_type *type, const char *name)
+{
+ nir_variable *var = rzalloc(impl->overload->function->shader, nir_variable);
+ var->name = ralloc_strdup(var, name);
+ var->type = type;
+ var->data.mode = nir_var_local;
+
+ nir_function_impl_add_variable(impl, var);
+
+ return var;
+}
+
nir_function *
nir_function_create(nir_shader *shader, const char *name)
{