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authorKenneth Graunke <[email protected]>2015-03-06 00:26:25 -0800
committerKenneth Graunke <[email protected]>2015-03-08 20:03:44 -0700
commit2561aea6b306c4438defeb4ec96be05f6aadd12e (patch)
tree8a83054b558bf3c882f2628f25f7a8bffaf2ba79 /src/glsl/nir/nir.c
parent9f1e250e77ebd9255bbd9a83bd68c9e4068c2aab (diff)
nir: Delete nir_shader::user_structures and num_user_structures.
Nothing actually uses these, and the only caller of glsl_to_nir() (brw_fs_nir.cpp) always passes NULL for the _mesa_glsl_parse_state pointer, meaning they'll always be NULL and 0, respectively. Just delete them. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/glsl/nir/nir.c')
-rw-r--r--src/glsl/nir/nir.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c
index ab57fd4e280..abad3f8883b 100644
--- a/src/glsl/nir/nir.c
+++ b/src/glsl/nir/nir.c
@@ -42,9 +42,6 @@ nir_shader_create(void *mem_ctx, const nir_shader_compiler_options *options)
shader->options = options;
- shader->num_user_structures = 0;
- shader->user_structures = NULL;
-
exec_list_make_empty(&shader->functions);
exec_list_make_empty(&shader->registers);
exec_list_make_empty(&shader->globals);