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authorKenneth Graunke <[email protected]>2015-03-06 01:22:49 -0800
committerKenneth Graunke <[email protected]>2015-03-08 20:04:01 -0700
commitc6f2abe67e38c52361a1d342dca6ec5ed7747913 (patch)
tree5dda9a9c6a6e987e6fcf8867af220fd32b2bbad6 /src/glsl/nir/glsl_to_nir.h
parentb200cbb0a41aaebb007668f870a483f0b9ecd898 (diff)
nir: Plumb the shader stage into glsl_to_nir().
The next commit needs to know the shader stage in glsl_to_nir(). To facilitate that, we pass the gl_shader rather than the raw exec_list of instructions. This has both the exec_list and the stage. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/glsl/nir/glsl_to_nir.h')
-rw-r--r--src/glsl/nir/glsl_to_nir.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/nir/glsl_to_nir.h b/src/glsl/nir/glsl_to_nir.h
index dd627935e1f..3801e8c55c6 100644
--- a/src/glsl/nir/glsl_to_nir.h
+++ b/src/glsl/nir/glsl_to_nir.h
@@ -32,7 +32,7 @@
extern "C" {
#endif
-nir_shader *glsl_to_nir(exec_list *ir,
+nir_shader *glsl_to_nir(struct gl_shader *sh,
const nir_shader_compiler_options *options);
#ifdef __cplusplus