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author | Kenneth Graunke <[email protected]> | 2015-03-06 01:22:49 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2015-03-08 20:04:01 -0700 |
commit | c6f2abe67e38c52361a1d342dca6ec5ed7747913 (patch) | |
tree | 5dda9a9c6a6e987e6fcf8867af220fd32b2bbad6 /src/glsl/nir/glsl_to_nir.h | |
parent | b200cbb0a41aaebb007668f870a483f0b9ecd898 (diff) |
nir: Plumb the shader stage into glsl_to_nir().
The next commit needs to know the shader stage in glsl_to_nir().
To facilitate that, we pass the gl_shader rather than the raw exec_list
of instructions. This has both the exec_list and the stage.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/glsl/nir/glsl_to_nir.h')
-rw-r--r-- | src/glsl/nir/glsl_to_nir.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/nir/glsl_to_nir.h b/src/glsl/nir/glsl_to_nir.h index dd627935e1f..3801e8c55c6 100644 --- a/src/glsl/nir/glsl_to_nir.h +++ b/src/glsl/nir/glsl_to_nir.h @@ -32,7 +32,7 @@ extern "C" { #endif -nir_shader *glsl_to_nir(exec_list *ir, +nir_shader *glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options); #ifdef __cplusplus |