diff options
author | Marek Olšák <[email protected]> | 2015-10-17 22:50:11 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-10-20 12:58:25 +0200 |
commit | 67f489ded3a4c575e203dc82368ebe645e72079a (patch) | |
tree | 579f430c3b2a5ad57a3fe3d73380b251a25a213f /src/glsl/nir/glsl_to_nir.cpp | |
parent | 8339585b1206232c1df165108ef6adadb0829ab0 (diff) |
mesa: replace UsesClipDistance with ClipDistanceArraySize
This is more practical and needed by gallium.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/nir/glsl_to_nir.cpp')
-rw-r--r-- | src/glsl/nir/glsl_to_nir.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index 76e1382c362..c9cdf35d6db 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -162,7 +162,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, shader->info.outputs_written = sh->Program->OutputsWritten; shader->info.system_values_read = sh->Program->SystemValuesRead; shader->info.uses_texture_gather = sh->Program->UsesGather; - shader->info.uses_clip_distance_out = sh->Program->UsesClipDistanceOut; + shader->info.uses_clip_distance_out = + sh->Program->ClipDistanceArraySize != 0; shader->info.separate_shader = shader_prog->SeparateShader; shader->info.has_transform_feedback_varyings = shader_prog->TransformFeedback.NumVarying > 0; |