diff options
author | Eric Anholt <[email protected]> | 2015-02-20 00:31:51 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2015-04-01 10:57:01 -0700 |
commit | 26261bca2137eb1ca57e53f4efb95bcb3f1419df (patch) | |
tree | 785171eaca9f7c4d82555f70ebeed6c177462ced /src/glsl/nir/glsl_to_nir.cpp | |
parent | 73e2d4837d7e4611f31532ab0ccc14369341e0cb (diff) |
vc4: Add shader-db dumping of NIR instruction count.
I was previously using temporary disables of VC4 optimization to show the
benefits of improved NIR optimization, but this can get me quick and dirty
numbers for NIR-only improvements without having to add hacks to disable
VC4's code (disabling of which might hide ways that the NIR changes would
hurt actual VC4 codegen).
Diffstat (limited to 'src/glsl/nir/glsl_to_nir.cpp')
0 files changed, 0 insertions, 0 deletions