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authorEric Anholt <[email protected]>2015-02-20 00:31:51 -0800
committerEric Anholt <[email protected]>2015-04-01 10:57:01 -0700
commit26261bca2137eb1ca57e53f4efb95bcb3f1419df (patch)
tree785171eaca9f7c4d82555f70ebeed6c177462ced /src/glsl/nir/glsl_to_nir.cpp
parent73e2d4837d7e4611f31532ab0ccc14369341e0cb (diff)
vc4: Add shader-db dumping of NIR instruction count.
I was previously using temporary disables of VC4 optimization to show the benefits of improved NIR optimization, but this can get me quick and dirty numbers for NIR-only improvements without having to add hacks to disable VC4's code (disabling of which might hide ways that the NIR changes would hurt actual VC4 codegen).
Diffstat (limited to 'src/glsl/nir/glsl_to_nir.cpp')
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