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authorKenneth Graunke <[email protected]>2015-10-09 15:49:49 -0700
committerKenneth Graunke <[email protected]>2015-11-10 01:03:43 -0800
commitdb54673b54ee7e2c49d5aa6f77d2fff3eed0aa24 (patch)
tree10a9d9b21f9dbe488bb37b641e4dc2cca5a0b078 /src/glsl/nir/glsl_to_nir.cpp
parent437d7b611972c52fac32cb54038d3b278f66fd5a (diff)
nir: Store PatchInputsRead and PatchOutputsWritten in nir_shader_info.
These tessellation shader related fields need plumbing through NIR. v2: Use uint32_t instead of uint64_t to match the source type of GLbitfield (caught by Iago Toral). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glsl/nir/glsl_to_nir.cpp')
-rw-r--r--src/glsl/nir/glsl_to_nir.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index facb9fa4a7a..ec6bdc8acb0 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -160,6 +160,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info.num_images = sh->NumImages;
shader->info.inputs_read = sh->Program->InputsRead;
shader->info.outputs_written = sh->Program->OutputsWritten;
+ shader->info.patch_inputs_read = sh->Program->PatchInputsRead;
+ shader->info.patch_outputs_written = sh->Program->PatchOutputsWritten;
shader->info.system_values_read = sh->Program->SystemValuesRead;
shader->info.uses_texture_gather = sh->Program->UsesGather;
shader->info.uses_clip_distance_out =