diff options
author | Jason Ekstrand <[email protected]> | 2015-10-08 18:36:27 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-15 07:31:09 -0700 |
commit | b705005584730cff75f5bbe057832d8b1106124a (patch) | |
tree | 34b8b974d23a0694cb82c9f67fe14ed05efead4c /src/glsl/nir/glsl_to_nir.cpp | |
parent | eb893c220c8af9e7400973ce3eca41246379889b (diff) |
nir/glsl: Use shader_prog->Name for naming the NIR shader
This has the better name to use. Aparently, sh->Name is usually 0.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
Diffstat (limited to 'src/glsl/nir/glsl_to_nir.cpp')
-rw-r--r-- | src/glsl/nir/glsl_to_nir.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index 0e4289b32eb..5aba8f80b6b 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -150,7 +150,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, if (sh->Program->SamplersUsed & (1 << i)) num_textures = i; - shader->info.name = ralloc_asprintf(shader, "GLSL%d", sh->Name); + shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); shader->info.num_textures = num_textures; shader->info.num_ubos = sh->NumBufferInterfaceBlocks; shader->info.num_abos = shader_prog->NumAtomicBuffers; |