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authorIago Toral Quiroga <[email protected]>2015-10-01 09:08:20 +0200
committerIago Toral Quiroga <[email protected]>2015-10-14 08:11:13 +0200
commit27dccf097d053b085c498a7bcab47197a5e83525 (patch)
tree76d76a360c20638612405e323bc6d34149a2fd2a /src/glsl/nir/glsl_to_nir.cpp
parent9de651b261286f15ae000e4a698587b805b95d2b (diff)
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Currently, these arrays in gl_shader and gl_shader_program hold both UBOs and SSBOs, so this looks like a better name. We were already using NumBufferInterfaceBlocks in gl_shader_program, so this makes things more consistent as well. In a later patch we will add {Num}UniformBlocks and {Num}ShaderStorageBlocks which will contain only references to UBOs and SSBOs respectively that will provide backends with a separate index space for both types of objects. Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/glsl/nir/glsl_to_nir.cpp')
-rw-r--r--src/glsl/nir/glsl_to_nir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index 4b9201e2f60..6f67b1dae5b 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -152,7 +152,7 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info.name = ralloc_asprintf(shader, "GLSL%d", sh->Name);
shader->info.num_textures = num_textures;
- shader->info.num_ubos = sh->NumUniformBlocks;
+ shader->info.num_ubos = sh->NumBufferInterfaceBlocks;
shader->info.num_abos = shader_prog->NumAtomicBuffers;
shader->info.num_ssbos = shader_prog->NumBufferInterfaceBlocks;
shader->info.num_images = sh->NumImages;