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authorJason Ekstrand <[email protected]>2015-10-05 16:54:36 -0700
committerJason Ekstrand <[email protected]>2015-10-19 08:45:14 -0700
commit5d4bc5ec1339fcdafae957e3473f3c2c9931bb23 (patch)
tree96565f2f66a18e5fb4a1345f4097d7efd56ac12c /src/glsl/nir/glsl_to_nir.cpp
parente00314bc57a59b3f816daba6249e7b7157761f86 (diff)
nir: Add a label to nir_shader_info
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/glsl/nir/glsl_to_nir.cpp')
-rw-r--r--src/glsl/nir/glsl_to_nir.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp
index cf5bb9360c8..edc6f5bd9b4 100644
--- a/src/glsl/nir/glsl_to_nir.cpp
+++ b/src/glsl/nir/glsl_to_nir.cpp
@@ -151,6 +151,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
num_textures = i;
shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
+ if (shader_prog->Label)
+ shader->info.label = ralloc_strdup(shader, shader_prog->Label);
shader->info.num_textures = num_textures;
shader->info.num_ubos = sh->NumUniformBlocks;
shader->info.num_abos = shader_prog->NumAtomicBuffers;