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authorChia-I Wu <olv@lunarg.com>2010-09-08 18:48:12 +0800
committerKenneth Graunke <kenneth@whitecape.org>2010-09-08 04:08:24 -0700
commitdc754586ca84741b4df5b72fd235c4134816854c (patch)
tree1f52a8f7a1953f7afcd97609d44f9ffd375f40e4 /src/glsl/main.cpp
parent7e03e2b2c787657f2abe4bd362e625bd9a971c48 (diff)
glsl: Require a context in _mesa_glsl_parse_state.
Create a dummy context in the standalone compiler and pass it to _mesa_glsl_parse_state.
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r--src/glsl/main.cpp47
1 files changed, 41 insertions, 6 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 2323a204da1..982562c4bbd 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -59,6 +59,41 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
return shader;
}
+static void
+initialize_context(GLcontext *ctx, gl_api api)
+{
+ memset(ctx, 0, sizeof(*ctx));
+
+ ctx->API = api;
+
+ ctx->Extensions.ARB_draw_buffers = GL_TRUE;
+ ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
+ ctx->Extensions.EXT_texture_array = GL_TRUE;
+ ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+
+ /* 1.10 minimums. */
+ ctx->Const.MaxLights = 8;
+ ctx->Const.MaxClipPlanes = 8;
+ ctx->Const.MaxTextureUnits = 2;
+
+ /* More than the 1.10 minimum to appease parser tests taken from
+ * apps that (hopefully) already checked the number of coords.
+ */
+ ctx->Const.MaxTextureCoordUnits = 4;
+
+ ctx->Const.VertexProgram.MaxAttribs = 16;
+ ctx->Const.VertexProgram.MaxUniformComponents = 512;
+ ctx->Const.MaxVarying = 8;
+ ctx->Const.MaxVertexTextureImageUnits = 0;
+ ctx->Const.MaxCombinedTextureImageUnits = 2;
+ ctx->Const.MaxTextureImageUnits = 2;
+ ctx->Const.FragmentProgram.MaxUniformComponents = 64;
+
+ ctx->Const.MaxDrawBuffers = 2;
+
+ ctx->Driver.NewShader = _mesa_new_shader;
+}
+
/* Returned string will have 'ctx' as its talloc owner. */
static char *
load_text_file(void *ctx, const char *file_name)
@@ -123,14 +158,14 @@ const struct option compiler_opts[] = {
};
void
-compile_shader(struct gl_shader *shader)
+compile_shader(GLcontext *ctx, struct gl_shader *shader)
{
struct _mesa_glsl_parse_state *state =
- new(shader) _mesa_glsl_parse_state(NULL, shader->Type, shader);
+ new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
const char *source = shader->Source;
state->error = preprocess(state, &source, &state->info_log,
- state->extensions, API_OPENGL);
+ state->extensions, ctx->API);
if (!state->error) {
_mesa_glsl_lexer_ctor(state, source);
@@ -218,8 +253,6 @@ main(int argc, char **argv)
GLcontext local_ctx;
GLcontext *ctx = &local_ctx;
- ctx->Driver.NewShader = _mesa_new_shader;
-
int c;
int idx = 0;
while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1)
@@ -229,6 +262,8 @@ main(int argc, char **argv)
if (argc <= optind)
usage_fail(argv[0]);
+ initialize_context(ctx, API_OPENGL);
+
struct gl_shader_program *whole_program;
whole_program = talloc_zero (NULL, struct gl_shader_program);
@@ -265,7 +300,7 @@ main(int argc, char **argv)
exit(EXIT_FAILURE);
}
- compile_shader(shader);
+ compile_shader(ctx, shader);
if (!shader->CompileStatus) {
printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog);