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author | Laura Ekstrand <[email protected]> | 2015-02-05 13:43:12 -0800 |
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committer | Fredrik Höglund <[email protected]> | 2015-05-14 15:48:15 +0200 |
commit | a0329c7b40de3db22d22c74793a7c268e8904e53 (patch) | |
tree | 95f450d9349b840b3207b74b0ec145b9f9779ddf /src/glsl/main.cpp | |
parent | bbd9c55d0217c697cbe090057bfbf830b551ed36 (diff) |
main: Fake entry point for glClearNamedFramebufferfi.
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/glsl/main.cpp')
0 files changed, 0 insertions, 0 deletions