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authorKenneth Graunke <[email protected]>2013-08-23 16:52:07 -0700
committerKenneth Graunke <[email protected]>2013-08-25 20:32:39 -0700
commit8f00409d230a84a3f84220738486ab739bcfab93 (patch)
treea83dcab54f6cd7c67e6982d48da2712b92b7484b /src/glsl/main.cpp
parent7950315583244f03a58ac00d7b0516860475914c (diff)
glsl: Bump standalone compiler versions to 3.30.
These are necessary in order to compile the built-in functions. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r--src/glsl/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 60bc6282709..e13d5c45296 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -46,7 +46,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
/* The standalone compiler needs to claim support for almost
* everything in order to compile the built-in functions.
*/
- ctx->Const.GLSLVersion = 150;
+ ctx->Const.GLSLVersion = 330;
ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Const.MaxClipPlanes = 8;