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authorEric Anholt <[email protected]>2010-07-06 17:53:32 -0700
committerEric Anholt <[email protected]>2010-07-06 18:49:24 -0700
commita36334be02cb0a2b834667116bfeb680bf365857 (patch)
treee1acebea80accff975b7b09c443cb909d341554b /src/glsl/main.cpp
parent2d1789e667c4180777829f96856daf91326721b9 (diff)
glsl2: Add pass for supporting variable vector indexing in rvalues.
The Mesa IR needs this to support vector indexing correctly, and hardware backends such as 915 would want this behavior as well. Fixes glsl-vs-vec4-indexing-2.
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r--src/glsl/main.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 9bed2c6bccc..782934a8d7e 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -175,6 +175,7 @@ compile_shader(struct gl_shader *shader)
progress = do_constant_variable_unlinked(shader->ir) || progress;
progress = do_constant_folding(shader->ir) || progress;
progress = do_vec_index_to_swizzle(shader->ir) || progress;
+ progress = do_vec_index_to_cond_assign(shader->ir) || progress;
progress = do_swizzle_swizzle(shader->ir) || progress;
} while (progress);
}