diff options
author | Eric Anholt <[email protected]> | 2010-06-30 11:49:17 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-06-30 12:01:42 -0700 |
commit | 849e18153cd91d812f694b806a84008498860bc3 (patch) | |
tree | 7a8df32990a8c3dd9697c641369d1f125a038afa /src/glsl/main.cpp | |
parent | 0eda9ae0a6bcd6a7e014df046c87fac5caee0e9e (diff) |
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
This avoids more allocation and shuffling of data around.
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r-- | src/glsl/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index e78af42ac65..1ed22e1f33b 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -206,9 +206,9 @@ main(int argc, char **argv) if (argc <= optind) usage_fail(argv[0]); - struct glsl_program *whole_program; + struct gl_shader_program *whole_program; - whole_program = talloc_zero (NULL, struct glsl_program); + whole_program = talloc_zero (NULL, struct gl_shader_program); assert(whole_program != NULL); for (/* empty */; argc > optind; optind++) { |