diff options
author | Eric Anholt <[email protected]> | 2012-03-12 15:51:54 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-03-15 16:24:49 -0700 |
commit | 497aab39f0dea48707f9414f318365839132ed75 (patch) | |
tree | d3091e4b11083c08792081336adc748a5877155d /src/glsl/main.cpp | |
parent | 177ccd246f8c2a411b9f97c45c9d7a4f6c9e7721 (diff) |
glsl: Let the builtin compiler process GLSL 1.40 shaders.
This is required to put the new 1.40 builtins in place, since they
require new types.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r-- | src/glsl/main.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index e174224712b..d43bf1a7463 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -35,10 +35,10 @@ initialize_context(struct gl_context *ctx, gl_api api) { initialize_context_to_defaults(ctx, api); - /* GLSL 1.30 isn't fully supported, but we need to advertise 1.30 so that - * the built-in functions for 1.30 can be built. + /* The standalone compiler needs to claim support for almost + * everything in order to compile the built-in functions. */ - ctx->Const.GLSLVersion = 130; + ctx->Const.GLSLVersion = 140; ctx->Const.MaxClipPlanes = 8; ctx->Const.MaxDrawBuffers = 2; |