diff options
author | Ian Romanick <[email protected]> | 2010-10-14 13:28:42 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-10-14 17:16:59 -0700 |
commit | 3322fbaf3b5e305ce00c1d08c26965bb98e0cef0 (patch) | |
tree | 30aba427f916748177148fb74e495619c527e8a6 /src/glsl/main.cpp | |
parent | 4b4284c9c9b472f750663352485290c22f8c3921 (diff) |
glsl: Slightly change the semantic of _LinkedShaders
Previously _LinkedShaders was a compact array of the linked shaders
for each shader stage. Now it is arranged such that each slot,
indexed by the MESA_SHADER_* defines, refers to a specific shader
stage. As a result, some slots will be NULL. This makes things a
little more complex in the linker, but it simplifies things in other
places.
As a side effect _NumLinkedShaders is removed.
NOTE: This may be a candidate for the 7.9 branch. If there are other
patches that get backported to 7.9 that use _LinkedShader, this patch
should be cherry picked also.
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r-- | src/glsl/main.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 9350592196d..08a44c96e57 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -40,8 +40,19 @@ extern "C" struct gl_shader * _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); +extern "C" void +_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, + struct gl_shader *sh); + /* Copied from shader_api.c for the stand-alone compiler. */ +void +_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, + struct gl_shader *sh) +{ + *ptr = sh; +} + struct gl_shader * _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type) { @@ -319,7 +330,7 @@ main(int argc, char **argv) printf("Info log for linking:\n%s\n", whole_program->InfoLog); } - for (unsigned i = 0; i < whole_program->_NumLinkedShaders; i++) + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) talloc_free(whole_program->_LinkedShaders[i]); talloc_free(whole_program); |