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author | Ian Romanick <[email protected]> | 2010-08-02 11:46:22 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-08-02 13:53:32 -0700 |
commit | 7ffe40532f6b22d9b80caeac0fc3b9495619186a (patch) | |
tree | 3e6cbd1de69e3d14af258f320ac7fe1a9fe1b788 /src/glsl/main.cpp | |
parent | cf41c8a0d8dac52bafb7c3e85171566c492786ab (diff) |
glsl2: Clean-up two 'unused variable' warnings
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r-- | src/glsl/main.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index d557dcc4933..bc7292d155c 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -45,6 +45,9 @@ struct gl_shader * _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) { struct gl_shader *shader; + + (void) ctx; + assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER); shader = talloc_zero(NULL, struct gl_shader); if (shader) { |