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authorPaul Berry <[email protected]>2014-01-06 19:47:25 -0800
committerPaul Berry <[email protected]>2014-02-05 09:00:31 -0800
commit28e526d5580739e8b4098cd08c644b9157fdc94c (patch)
tree72b9d74476bea0537abda8c1d5b6739b60f235da /src/glsl/main.cpp
parent79134cb51609724cc4d94ade12dc52a09e2e91db (diff)
glsl/cs: Change some linker loops to use MESA_SHADER_FRAGMENT as a bound.
Linker loops that iterate through all the stages in the pipeline need to use MESA_SHADER_FRAGMENT as a bound, so that we can add an additional MESA_SHADER_COMPUTE stage, without it being erroneously included in the pipeline. Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/main.cpp')
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