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authorKristian Høgsberg <[email protected]>2010-10-12 12:26:10 -0400
committerKristian Høgsberg <[email protected]>2010-10-13 09:43:25 -0400
commitf9995b30756140724f41daf963fa06167912be7f (patch)
treebc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/glsl/main.cpp
parent31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff)
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r--src/glsl/main.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 94c14a58a7b..9350592196d 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -38,12 +38,12 @@
#include "loop_analysis.h"
extern "C" struct gl_shader *
-_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
+_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
/* Copied from shader_api.c for the stand-alone compiler.
*/
struct gl_shader *
-_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
+_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
{
struct gl_shader *shader;
@@ -60,7 +60,7 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
}
static void
-initialize_context(GLcontext *ctx, gl_api api)
+initialize_context(struct gl_context *ctx, gl_api api)
{
memset(ctx, 0, sizeof(*ctx));
@@ -160,7 +160,7 @@ const struct option compiler_opts[] = {
};
void
-compile_shader(GLcontext *ctx, struct gl_shader *shader)
+compile_shader(struct gl_context *ctx, struct gl_shader *shader)
{
struct _mesa_glsl_parse_state *state =
new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
@@ -252,8 +252,8 @@ int
main(int argc, char **argv)
{
int status = EXIT_SUCCESS;
- GLcontext local_ctx;
- GLcontext *ctx = &local_ctx;
+ struct gl_context local_ctx;
+ struct gl_context *ctx = &local_ctx;
int c;
int idx = 0;