diff options
author | Eric Anholt <[email protected]> | 2013-06-12 15:49:43 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-06-21 10:04:30 -0700 |
commit | 0343f20e2f8cc8a588effb028c4043ed2a4744c0 (patch) | |
tree | c36344509a10a034896ac6ebb6430f42a430b541 /src/glsl/main.cpp | |
parent | 10c14d16d28c5e868b042e575aaaa922604e5e7e (diff) |
mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.
This code had no relation to ir_to_mesa.cpp, since it was also used by
intel and state_tracker, and most of it was duplicated with the standalone
compiler (which has periodically drifted from the Mesa copy).
v2: Split from the ir_to_mesa to shaderapi.c changes.
Acked-by: Paul Berry <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r-- | src/glsl/main.cpp | 59 |
1 files changed, 1 insertions, 58 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 5713ee5dc2f..60bc6282709 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -143,70 +143,13 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader) struct _mesa_glsl_parse_state *state = new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); - const char *source = shader->Source; - state->error = glcpp_preprocess(state, &source, &state->info_log, - state->extensions, ctx) != 0; - - if (!state->error) { - _mesa_glsl_lexer_ctor(state, source); - _mesa_glsl_parse(state); - _mesa_glsl_lexer_dtor(state); - } - - if (dump_ast) { - foreach_list_const(n, &state->translation_unit) { - ast_node *ast = exec_node_data(ast_node, n, link); - ast->print(); - } - printf("\n\n"); - } - - shader->ir = new(shader) exec_list; - if (!state->error && !state->translation_unit.is_empty()) - _mesa_ast_to_hir(shader->ir, state); - - /* Print out the unoptimized IR. */ - if (!state->error && dump_hir) { - validate_ir_tree(shader->ir); - _mesa_print_ir(shader->ir, state); - } - - /* Optimization passes */ - if (!state->error && !shader->ir->is_empty()) { - const struct gl_shader_compiler_options *opts = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; - bool progress; - do { - progress = do_common_optimization(shader->ir, false, false, 32, opts); - } while (progress); - - validate_ir_tree(shader->ir); - } - + _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir); /* Print out the resulting IR */ if (!state->error && dump_lir) { _mesa_print_ir(shader->ir, state); } - shader->symbols = state->symbols; - shader->CompileStatus = !state->error; - shader->Version = state->language_version; - shader->IsES = state->es_shader; - memcpy(shader->builtins_to_link, state->builtins_to_link, - sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); - shader->num_builtins_to_link = state->num_builtins_to_link; - - if (shader->InfoLog) - ralloc_free(shader->InfoLog); - - shader->InfoLog = state->info_log; - - /* Retain any live IR, but trash the rest. */ - reparent_ir(shader->ir, shader); - - ralloc_free(state); - return; } |