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authorEric Anholt <[email protected]>2014-02-20 18:00:23 -0800
committerEric Anholt <[email protected]>2014-02-22 19:23:21 -0800
commit1e3bd9f9a5af90295788c5d71ea27c61eb7bd984 (patch)
tree04fe9e73cb62284f72031e76741a63b9b8a3d638 /src/glsl/main.cpp
parentf28c9208652143b4925bd97ce9823728c34d34a5 (diff)
glsl: Add a file argument to the IR printer.
While we want to be able to print to stdout for glsl_compiler, for debugging drivers we want to be able to dump to stderr because that's where other driver debug (like LIBGL_DEBUG) tends to go, and because some apps actually close stdout to shut up their own messages (such as the X Server, or NWN). Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r--src/glsl/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 3a0f812f237..4ae8f0987d5 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -294,7 +294,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
/* Print out the resulting IR */
if (!state->error && dump_lir) {
- _mesa_print_ir(shader->ir, state);
+ _mesa_print_ir(stdout, shader->ir, state);
}
return;