diff options
author | Kenneth Graunke <[email protected]> | 2010-07-08 12:40:52 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2010-07-08 15:44:19 -0700 |
commit | dfd30ca6a95a7d95835dad78ffe1fba4d1f4ef69 (patch) | |
tree | 2f40fbcbd069abb14fc977372e96c73ed35c01e3 /src/glsl/main.cpp | |
parent | 25cda5039df0da6c2c65f1cac1bfc750c0c16e82 (diff) |
glsl2: Remove generate_temporary and global temporary counter.
Most places in the code simply use a static name, which works because
names are never used to look up an ir_variable. generate_temporary is
simply unnecessary (and looks like it would leak memory, and isn't
thread safe...)
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r-- | src/glsl/main.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 782934a8d7e..dd43d12474b 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -124,7 +124,6 @@ compile_shader(struct gl_shader *shader) state->symbols = new(shader) glsl_symbol_table; state->info_log = talloc_strdup(shader, ""); state->error = false; - state->temp_index = 0; state->loop_or_switch_nesting = NULL; state->ARB_texture_rectangle_enable = true; |