diff options
author | Eric Anholt <[email protected]> | 2010-07-27 11:28:26 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-07-27 11:46:05 -0700 |
commit | 66d4c65ee2c311ea0c71c39a28456d0c11798d6b (patch) | |
tree | 1ac5615584028ada121a23c83101e6b45c28408e /src/glsl/main.cpp | |
parent | 8bbdf6e7cdfc3265439761a06eea79627f4ee2fa (diff) |
glsl2: Make the dead code handler make its own talloc context.
This way, we don't need to pass in a parse state, and the context
doesn't grow with the number of passes through optimization.
Diffstat (limited to 'src/glsl/main.cpp')
-rw-r--r-- | src/glsl/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index b62902278c4..08b133f124e 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -162,7 +162,7 @@ compile_shader(struct gl_shader *shader) progress = do_if_simplification(shader->ir) || progress; progress = do_copy_propagation(shader->ir) || progress; progress = do_dead_code_local(shader->ir) || progress; - progress = do_dead_code_unlinked(state, shader->ir) || progress; + progress = do_dead_code_unlinked(shader->ir) || progress; progress = do_constant_variable_unlinked(shader->ir) || progress; progress = do_constant_folding(shader->ir) || progress; progress = do_algebraic(shader->ir) || progress; |