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authorRoland Scheidegger <[email protected]>2015-03-28 20:51:23 +0100
committerRoland Scheidegger <[email protected]>2015-03-31 17:23:51 +0200
commit1863ed21ffbb3ab7fd9875dc25e32ececea79d50 (patch)
treea121276df53929126c0a7065fb068710b87a168d /src/glsl/lower_vertex_id.cpp
parent0fc5b80e7abae061dd5b0a17a0e775619a5245be (diff)
gallivm: simplify sampler interface
This has got a bit out of control with more and more parameters added. Worse, whenever something in there changes all callees have to be updated for that, even though they don't really do much with any parameter in there except pass it on to the actual sampling function. Hence simply put almost everything into a struct. Also instead of relying on some arguments being NULL, be explicit and set this in a key (which is just reused for function generation for simplicity). (The code still relies on them being NULL in the end for now.) Technically there is a minimal functional change here for shadow sampling: if shadow sampling is done is now determined explicitly by the texture function (either sample_c or the gl-style tex func inherit this from target) instead of the static texture state. These two should always match, however. Otherwise, it should generate all the same code. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/lower_vertex_id.cpp')
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