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authorJordan Justen <[email protected]>2015-08-17 12:22:34 -0700
committerJordan Justen <[email protected]>2015-09-13 09:53:16 -0700
commitc4d049f64603d934aed2a75cac86d4a3d4adadb7 (patch)
treefa7683c911213688dee17a9ec8fc3badc561bb95 /src/glsl/lower_vertex_id.cpp
parent34e187ec38cee78fbc0e1d1a09a99160fbdf7a9f (diff)
glsl: Move link_get_main_function_signature to a common location
Also rename to _mesa_get_main_function_signature. We will call it near the end of compilation to insert some code into main for initializing some compute shader global variables. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
Diffstat (limited to 'src/glsl/lower_vertex_id.cpp')
-rw-r--r--src/glsl/lower_vertex_id.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/lower_vertex_id.cpp b/src/glsl/lower_vertex_id.cpp
index fc90bc8e66f..3da7a2f1b3b 100644
--- a/src/glsl/lower_vertex_id.cpp
+++ b/src/glsl/lower_vertex_id.cpp
@@ -130,7 +130,7 @@ lower_vertex_id(gl_shader *shader)
return false;
ir_function_signature *const main_sig =
- link_get_main_function_signature(shader);
+ _mesa_get_main_function_signature(shader);
if (main_sig == NULL) {
assert(main_sig != NULL);
return false;