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author | Paul Berry <[email protected]> | 2013-12-17 09:49:43 -0800 |
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committer | Paul Berry <[email protected]> | 2013-12-30 11:21:24 -0800 |
commit | b30e25f29752fe3782d9ad43cb2cee46885c487d (patch) | |
tree | a9b3a5752acc2b47903f7024de7512df5c8b8018 /src/glsl/lower_vector.cpp | |
parent | d343e3d98c9ef639663efc371b1729dcc7788777 (diff) |
glsl: Remove extraneous shader_type argument from analyze_clip_usage().
This argument was carrying the name of the shader target (as a
string). We can get this just as easily by calling
_mesa_shader_enum_to_string().
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/lower_vector.cpp')
0 files changed, 0 insertions, 0 deletions