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author | Brian Paul <[email protected]> | 2011-01-20 13:32:35 -0700 |
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committer | Brian Paul <[email protected]> | 2011-01-20 13:37:26 -0700 |
commit | 4ef955a12a526dcad388133b6dc8426a51054cdd (patch) | |
tree | e76e5fa219a1d7cef0d20bacef102a56979ad951 /src/glsl/lower_vec_index_to_swizzle.cpp | |
parent | 22eeb1b331767abb29d03be2f11cfe9d8626c440 (diff) |
graw: fix logic error in pixel format selection
The loop to choose a pixel format for the window was incrementing
'i' after we succeeded in creating the window so if we chose format[0]
for graw_create_window_and_screen() we were putting format[1] in
the pipe_resource template for creating the render target.
This only worked because of the order of the elements in the formats[]
array.
The graw_xlib.c code now properly compares the requested gallium pixel
format against the visual's color layout.
Update all the graw demos to fix the off-by-one-i error.
Diffstat (limited to 'src/glsl/lower_vec_index_to_swizzle.cpp')
0 files changed, 0 insertions, 0 deletions