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authorKristian Høgsberg Kristensen <[email protected]>2015-11-04 14:50:51 -0800
committerKristian Høgsberg Kristensen <[email protected]>2015-11-10 12:02:46 -0800
commitf0e95c2500fdb720d4102976f17361c294e1f3a3 (patch)
tree95bfb63e4e032f7afdf72162d4245df8aafcb058 /src/glsl/lower_ubo_reference.cpp
parent213f86416f5a107d3f517e049df27fc5c5a9a28e (diff)
glsl: Drop exec_list argument to lower_ubo_reference
We always pass in shader->ir and we already pass in the shader, so just drop the exec_list. Most passes either take just a exec_list or a shader, so this seems more consistent. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Diffstat (limited to 'src/glsl/lower_ubo_reference.cpp')
-rw-r--r--src/glsl/lower_ubo_reference.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index 57a242b4074..24806ac6ce9 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -1270,7 +1270,7 @@ lower_ubo_reference_visitor::visit_enter(ir_call *ir)
} /* unnamed namespace */
void
-lower_ubo_reference(struct gl_shader *shader, exec_list *instructions)
+lower_ubo_reference(struct gl_shader *shader)
{
lower_ubo_reference_visitor v(shader);
@@ -1281,6 +1281,6 @@ lower_ubo_reference(struct gl_shader *shader, exec_list *instructions)
*/
do {
v.progress = false;
- visit_list_elements(&v, instructions);
+ visit_list_elements(&v, shader->ir);
} while (v.progress);
}