diff options
author | Kristian Høgsberg Kristensen <[email protected]> | 2015-11-04 14:50:51 -0800 |
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committer | Kristian Høgsberg Kristensen <[email protected]> | 2015-11-10 12:02:46 -0800 |
commit | f0e95c2500fdb720d4102976f17361c294e1f3a3 (patch) | |
tree | 95bfb63e4e032f7afdf72162d4245df8aafcb058 /src/glsl/lower_ubo_reference.cpp | |
parent | 213f86416f5a107d3f517e049df27fc5c5a9a28e (diff) |
glsl: Drop exec_list argument to lower_ubo_reference
We always pass in shader->ir and we already pass in the shader, so just
drop the exec_list. Most passes either take just a exec_list or a
shader, so this seems more consistent.
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Diffstat (limited to 'src/glsl/lower_ubo_reference.cpp')
-rw-r--r-- | src/glsl/lower_ubo_reference.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp index 57a242b4074..24806ac6ce9 100644 --- a/src/glsl/lower_ubo_reference.cpp +++ b/src/glsl/lower_ubo_reference.cpp @@ -1270,7 +1270,7 @@ lower_ubo_reference_visitor::visit_enter(ir_call *ir) } /* unnamed namespace */ void -lower_ubo_reference(struct gl_shader *shader, exec_list *instructions) +lower_ubo_reference(struct gl_shader *shader) { lower_ubo_reference_visitor v(shader); @@ -1281,6 +1281,6 @@ lower_ubo_reference(struct gl_shader *shader, exec_list *instructions) */ do { v.progress = false; - visit_list_elements(&v, instructions); + visit_list_elements(&v, shader->ir); } while (v.progress); } |