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authorKenneth Graunke <[email protected]>2013-08-30 16:00:43 -0700
committerKenneth Graunke <[email protected]>2013-09-09 11:46:50 -0700
commitca321d07fda7d4c550eec985c79bbafb3dfbf570 (patch)
tree0e3ce63bdd8086533bbdcfa73d8e1e9a632477a4 /src/glsl/lower_ubo_reference.cpp
parent6c3db2167c64ecf2366862f15f8e2d4a91f1028c (diff)
glsl: Store a predicate for whether a built-in signature is available.
For the upcoming built-in function rewrite, we'll need to be able to answer "Is this built-in function signature available?". This is actually a somewhat complex question, since it depends on the language version, GLSL vs. GLSL ES, enabled extensions, and the current shader stage. Storing such a set of constraints in a structure would be painful, so instead we store a function pointer. When creating a signature, we simply point to a predicate that inspects _mesa_glsl_parse_state and answers whether the signature is available in the current shader. Unfortunately, IR reader doesn't actually know when built-in functions are available, so this patch makes it lie and say that they're always present. This allows us to hook up the new functionality; it just won't be useful until real data is populated. In the meantime, the existing profile mechanism ensures built-ins are available in the right places. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Paul Berry <[email protected]>
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