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authorPaul Berry <[email protected]>2013-09-24 14:30:29 -0700
committerPaul Berry <[email protected]>2013-10-09 16:49:26 -0700
commit22d3ef2df1f4fd6c4a0aaf17996fdcd9b70547cb (patch)
tree609e6c8706f024d684eb32b8de1e828a57dcefb6 /src/glsl/lower_ubo_reference.cpp
parent6f19e552af7ab078cfefbcaa1560bb921ddcaf07 (diff)
glsl: Make accessor functions for ir_variable::interface_type.
In a future patch, this will allow us to enforce invariants when the interface type is updated. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/lower_ubo_reference.cpp')
-rw-r--r--src/glsl/lower_ubo_reference.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index aade203e724..16b6801b8d5 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -132,7 +132,8 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
mem_ctx = ralloc_parent(*rvalue);
const char *const field_name =
- interface_field_name(mem_ctx, (char *) var->interface_type->name, deref);
+ interface_field_name(mem_ctx, (char *) var->get_interface_type()->name,
+ deref);
this->uniform_block = -1;
for (unsigned i = 0; i < shader->NumUniformBlocks; i++) {