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author | Eric Anholt <[email protected]> | 2015-10-06 16:12:50 -0700 |
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committer | Eric Anholt <[email protected]> | 2015-10-06 16:29:14 -0700 |
commit | 922e0680f9152aaacde12636d91b97346b05d61c (patch) | |
tree | 7ea1b3195d3f3f52867a8b80c33529616866cea1 /src/glsl/lower_ubo_reference.cpp | |
parent | 38610102137d546afc3f543604414f061f1aec88 (diff) |
vc4: Fix a memory leak in the simulator case.
We validate per draw call, and need to free the shader per draw call, too.
Diffstat (limited to 'src/glsl/lower_ubo_reference.cpp')
0 files changed, 0 insertions, 0 deletions