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authorIago Toral Quiroga <[email protected]>2015-06-05 09:11:53 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-07-14 07:04:03 +0200
commit1146696f75ea0f2b49e6379c2a62602dfeb51190 (patch)
tree7dd5455f4a88910f60f0f101f4ba4c6a3b3d3fcd /src/glsl/lower_ubo_reference.cpp
parent18feaa8f36b311c443fd56666507ec1768fb9582 (diff)
mesa: rename is_in_uniform_block to is_in_buffer_block
Since this now checks if a variable is inside a uniform or a shader storage block. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/lower_ubo_reference.cpp')
-rw-r--r--src/glsl/lower_ubo_reference.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index 4ea4ccb03f2..a61ff29be3e 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -228,7 +228,7 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
return;
ir_variable *var = deref->variable_referenced();
- if (!var || !var->is_in_uniform_block())
+ if (!var || !var->is_in_buffer_block())
return;
mem_ctx = ralloc_parent(*rvalue);