diff options
author | Iago Toral Quiroga <[email protected]> | 2015-06-05 09:11:53 +0200 |
---|---|---|
committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-07-14 07:04:03 +0200 |
commit | 1146696f75ea0f2b49e6379c2a62602dfeb51190 (patch) | |
tree | 7dd5455f4a88910f60f0f101f4ba4c6a3b3d3fcd /src/glsl/lower_ubo_reference.cpp | |
parent | 18feaa8f36b311c443fd56666507ec1768fb9582 (diff) |
mesa: rename is_in_uniform_block to is_in_buffer_block
Since this now checks if a variable is inside a uniform or a shader
storage block.
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl/lower_ubo_reference.cpp')
-rw-r--r-- | src/glsl/lower_ubo_reference.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp index 4ea4ccb03f2..a61ff29be3e 100644 --- a/src/glsl/lower_ubo_reference.cpp +++ b/src/glsl/lower_ubo_reference.cpp @@ -228,7 +228,7 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue) return; ir_variable *var = deref->variable_referenced(); - if (!var || !var->is_in_uniform_block()) + if (!var || !var->is_in_buffer_block()) return; mem_ctx = ralloc_parent(*rvalue); |