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authorIan Romanick <[email protected]>2014-07-15 19:59:18 -0700
committerIan Romanick <[email protected]>2014-08-04 14:40:07 -0700
commitab7098c8dfeb0c6de508b02a34c592aa4e343dff (patch)
tree3551d8203a6adc56775629e790b7826c431c3423 /src/glsl/lower_ubo_reference.cpp
parent7f731340d25b0c4a86ec3cc7b9a33f66c4818c2b (diff)
glsl: Correctly load columns of a row-major matrix
For a row-major matrix, the next column starts at the next element. Fixes gles3conform failures in: ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x3 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat2x4 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x2 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat3x4 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x2 ES3-CTS.shaders.uniform_block.single_basic_array.shared.row_major_mat4x3 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x3 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat2x4 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x2 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat3x4 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x2 ES3-CTS.shaders.uniform_block.single_basic_array.packed.row_major_mat4x3 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x3 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat2x4 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x2 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat3x4 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x2 ES3-CTS.shaders.uniform_block.single_basic_array.std140.row_major_mat4x3 ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.9 Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/lower_ubo_reference.cpp')
-rw-r--r--src/glsl/lower_ubo_reference.cpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index 60094f13a18..2890d3e74d8 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -355,10 +355,17 @@ lower_ubo_reference_visitor::emit_ubo_loads(ir_dereference *deref,
new(mem_ctx) ir_dereference_array(deref->clone(mem_ctx, NULL),
col);
- /* std140 always rounds the stride of arrays (and matrices)
- * to a vec4, so matrices are always 16 between columns/rows.
- */
- emit_ubo_loads(col_deref, base_offset, deref_offset + i * 16);
+ if (ubo_var->RowMajor) {
+ /* For a row-major matrix, the next column starts at the next
+ * element.
+ */
+ emit_ubo_loads(col_deref, base_offset, deref_offset + i * 4);
+ } else {
+ /* std140 always rounds the stride of arrays (and matrices) to a
+ * vec4, so matrices are always 16 between columns/rows.
+ */
+ emit_ubo_loads(col_deref, base_offset, deref_offset + i * 16);
+ }
}
return;
}