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authorEric Anholt <[email protected]>2014-09-18 12:22:07 -0700
committerEric Anholt <[email protected]>2014-09-18 17:46:43 -0700
commit19589147ef660c0bf7fcc52ca82dfbbadf3a9a23 (patch)
tree6917d74dcc35a26dd07df2b8a3314a6b37ba418a /src/glsl/lower_ubo_reference.cpp
parent6e39854e23d56e70c5ec68fe97ffce4c5a077183 (diff)
vc4: Add support for stencil operations.
While depth test state is passed through the fragment shader as sideband, data, the stencil test state has to be set by the fragment shader itself. Many tests are still failing, but this gets most of hiz/ passing.
Diffstat (limited to 'src/glsl/lower_ubo_reference.cpp')
0 files changed, 0 insertions, 0 deletions