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authorPaul Berry <[email protected]>2013-02-15 20:33:31 -0800
committerPaul Berry <[email protected]>2013-04-11 09:25:24 -0700
commitd7af636473e2b8055b94a4e28fcf3272b35094be (patch)
tree63a972e7b706bcff45f901c9363985f7364591d9 /src/glsl/lower_ubo_reference.cpp
parent09cd6e06d2c7a54ca6eb8d3102822efa78e01a9c (diff)
i965/vs: split brw_vs_compile into generic and VS-specific parts.
This will allow the generic parts to be re-used for geometry shaders. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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