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author | Christian König <[email protected]> | 2012-07-25 11:22:59 +0200 |
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committer | Christian König <[email protected]> | 2012-07-30 14:45:32 +0200 |
commit | b15e3ae5b423dd8846a35500c0274d1d74f6b836 (patch) | |
tree | f000ba4adbc88dc563aec43d3ae0ccbf4dc2571d /src/glsl/lower_texture_projection.cpp | |
parent | d51b9b70d581fe47370897ec517f229f1cea2903 (diff) |
radeonsi: fix vertex buffer and elements
Let's just use the T# descriptors until we get a fetch shader.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/glsl/lower_texture_projection.cpp')
0 files changed, 0 insertions, 0 deletions