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author | Ian Romanick <[email protected]> | 2014-07-08 18:53:09 -0700 |
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committer | Ian Romanick <[email protected]> | 2014-09-30 13:34:42 -0700 |
commit | a99482482d74ba654d8ec15d0a09e5b3cb0160e9 (patch) | |
tree | d4723379eb3ae1fd4472c558031b2e302a15d7a9 /src/glsl/lower_texture_projection.cpp | |
parent | 7625babfae6c5e86ab349c1a081816fbbcc48d17 (diff) |
glsl: Never put ir_var_temporary variables in the symbol table
Later patches will give every ir_var_temporary the same name in release
builds. Adding a bunch of variables named "compiler_temp" to the symbol
table can only cause problems.
No change Valgrind massif results for a trimmed apitrace of dota2.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/lower_texture_projection.cpp')
0 files changed, 0 insertions, 0 deletions