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author | Jordan Justen <[email protected]> | 2015-09-24 01:29:32 -0700 |
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committer | Jordan Justen <[email protected]> | 2015-09-29 08:23:47 -0700 |
commit | 63d7b33f516815ce3f9b3bb1b26a39f1545a4446 (patch) | |
tree | bb26f70747e55d3223b10a41433914af3aff5a1c /src/glsl/lower_texture_projection.cpp | |
parent | d1be9d21265cf4e344a5d78b17cea7ee2c8408a1 (diff) |
i965/cs: Setup surface binding for gl_NumWorkGroups
This will only be setup when the prog_data uses_num_work_groups
boolean is set.
At this point nothing will set uses_num_work_groups, but soon code
will set it when emitting code for the intrinsic that loads
gl_NumWorkGroups.
We can't emit this surface information earlier at the start of the
DispatchCompute* call because we may not have generated the program
yet. Until we generate the program, we don't know if the
gl_NumWorkGroups variable is accessed.
We also can't emit the surface as part of the brw_cs_state atom,
because we might not need the surface if gl_NumWorkGroups is not used
by the program.
Lastly, we cannot emit the surface later (after state upload) in the
DispatchCompute* call, because it needs to be run before the
brw_cs_state atom is emitted, since it changes the surface state.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/glsl/lower_texture_projection.cpp')
0 files changed, 0 insertions, 0 deletions