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authorPaul Berry <[email protected]>2013-06-28 13:02:23 -0700
committerPaul Berry <[email protected]>2013-08-01 20:19:51 -0700
commit37270715ff00cff3e549f35069a65e16c56b03be (patch)
treeaa378fc5496d77539ba1e873b479aa02aa138bd1 /src/glsl/lower_output_reads.cpp
parent6a2baf3a06125405aa648e208af782e53f1312c0 (diff)
glsl: Add EXT_texture_array support for geometry shaders.
We can't just use a ".glsl" file since the Lod variants are only available in vertex and geometry shaders, while the bias variants are only available in the fragment shader. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/lower_output_reads.cpp')
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