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authorMatt Turner <[email protected]>2014-10-30 15:39:36 -0700
committerMatt Turner <[email protected]>2014-11-03 11:27:50 -0800
commit5fbcb1b41d370b0ba23d2151b690a225b75fb3a0 (patch)
tree3edeb9522f41c1561cd5f5f070a983d8418eb3a7 /src/glsl/lower_output_reads.cpp
parent336e76c1439823185d425ebecb849ce38d55c4eb (diff)
glsl: Remove now useless dot optimization on basis vect
The optimization in commit d056863b covers these cases, which were the first optimizations I added to the GLSL compiler. Reviewed-by: Ian Romanick <[email protected]>
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