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author | Matt Turner <[email protected]> | 2014-10-30 15:39:36 -0700 |
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committer | Matt Turner <[email protected]> | 2014-11-03 11:27:50 -0800 |
commit | 5fbcb1b41d370b0ba23d2151b690a225b75fb3a0 (patch) | |
tree | 3edeb9522f41c1561cd5f5f070a983d8418eb3a7 /src/glsl/lower_output_reads.cpp | |
parent | 336e76c1439823185d425ebecb849ce38d55c4eb (diff) |
glsl: Remove now useless dot optimization on basis vect
The optimization in commit d056863b covers these cases, which were the
first optimizations I added to the GLSL compiler.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/lower_output_reads.cpp')
0 files changed, 0 insertions, 0 deletions