diff options
author | Eric Anholt <[email protected]> | 2013-05-03 13:17:56 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-05-05 13:20:42 -0700 |
commit | 739b88330c26457834c5e7e1b2e16cc3655d3fac (patch) | |
tree | ca81d4c3f812bcbfd5ad11f5e0be91bafb14623c /src/glsl/lower_output_reads.cpp | |
parent | 008346273c2cbc386f52efacac3d3228e566e8ac (diff) |
glsl: Flip around "if" statements with empty "then" blocks.
This cleans up some funny-looking code in some unigine shaders I was
looking at. Also slightly helps on planeshift and a few shaders in an
upcoming Valve release.
total instructions in shared programs: 1653715 -> 1653587 (-0.01%)
instructions in affected programs: 16550 -> 16422 (-0.77%)
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl/lower_output_reads.cpp')
0 files changed, 0 insertions, 0 deletions