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author | Zack Rusin <[email protected]> | 2013-02-18 04:00:19 -0800 |
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committer | Zack Rusin <[email protected]> | 2013-03-27 03:53:02 -0700 |
commit | e96f4e3b853ff5fe4d927c69695c0b5f1966d448 (patch) | |
tree | 0ec9030bb93df2046f73afed5bcb999ca8af5e68 /src/glsl/lower_output_reads.cpp | |
parent | edcebe665d1204269f5961079a63c5f632cf3f07 (diff) |
gallium/llvm: implement geometry shaders in the llvm paths
This commits implements code generation of the geometry shaders in
the SOA paths. All the code is there but bugs are likely present.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/lower_output_reads.cpp')
0 files changed, 0 insertions, 0 deletions