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authorTapani Pälli <[email protected]>2016-01-12 08:52:12 +0200
committerTapani Pälli <[email protected]>2016-01-12 09:07:10 +0200
commit8926dc87af72e55128402209993971ee00ca00c6 (patch)
tree6efda80dee6be11b0fca9a197f87e1e557ba69ea /src/glsl/lower_offset_array.cpp
parent4985159ad6884d7d6ab509567349ae0f716d4080 (diff)
mesa: use gl_shader_variable in program resource list
Patch changes linker to allocate gl_shader_variable instead of using ir_variable. This makes it possible to get rid of ir_variables and ir in memory after linking. v2: check that we do not create duplicate entries with packed varyings v3: document 'patch' bit (Ilia Mirkin) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/glsl/lower_offset_array.cpp')
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