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authorJosé Fonseca <[email protected]>2014-01-08 17:19:41 +0000
committerJosé Fonseca <[email protected]>2014-01-09 12:35:11 +0000
commit9b96be595b93544266436ec3b22b2cbd349d180c (patch)
tree06c5bafb851d59ba998ffbaa63f6680b2eae865c /src/glsl/lower_noise.cpp
parentf46563fe1c8a5560e4de0adf03e3d8770b7fc734 (diff)
llvmpipe: Honour pipe_rasterizer::point_quad_rasterization.
Commit eda21d2a3010d9fc5a68b55a843c5e44b2abf8dd fixed the rasterization of points for Direct3D but ended up breaking the rasterization of OpenGL non-sprite points, in particular conform's pntrast.c test. The only way to get both working is to properly honour pipe_rasterizer::point_quad_rasterization, and follow the weird OpenGL rule when it is false. Reviewed-by: Roland Scheidegger <[email protected]>
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