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authorZack Rusin <[email protected]>2013-07-23 01:29:30 -0400
committerZack Rusin <[email protected]>2013-07-25 02:02:59 -0400
commitf19cb0e5f3be7f96b9ce68c15333370c2433d83d (patch)
tree37145d09bc94e4a0f022dcaf24279d95f2bf3fe0 /src/glsl/lower_named_interface_blocks.cpp
parent0e9ec8697353d7a35ea0a2edc63c0c7395f7129e (diff)
draw: fix vertex id computation
vertex id has to be unaffected by the start index (i.e. when calling draw arrays with start_index = 5, the first vertex_id has to still be 0, not 5) and it has to be equal to the index when performing indexed rendering (in which case it has to be unaffected by the index bias). This fixes our behavior. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/lower_named_interface_blocks.cpp')
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