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authorRoland Scheidegger <[email protected]>2012-11-12 20:08:19 +0100
committerRoland Scheidegger <[email protected]>2012-11-12 21:02:59 +0100
commit8257bb963f0b21c0c35da479707b5cacbc1c2824 (patch)
tree4fc8a9c0c7fd8f0f6ba54509c010b25dae168520 /src/glsl/lower_mat_op_to_vec.cpp
parentdf3cecab7d04f73eb3b010a511a048c3b87694a5 (diff)
llvmpipe: always allocate whole miptrees not individual levels
This is preparation work for using mip level offsets + base_ptr for texture sampling instead of per-mip pointers. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/lower_mat_op_to_vec.cpp')
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