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author | Roland Scheidegger <[email protected]> | 2012-11-12 20:08:19 +0100 |
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committer | Roland Scheidegger <[email protected]> | 2012-11-12 21:02:59 +0100 |
commit | 8257bb963f0b21c0c35da479707b5cacbc1c2824 (patch) | |
tree | 4fc8a9c0c7fd8f0f6ba54509c010b25dae168520 /src/glsl/lower_mat_op_to_vec.cpp | |
parent | df3cecab7d04f73eb3b010a511a048c3b87694a5 (diff) |
llvmpipe: always allocate whole miptrees not individual levels
This is preparation work for using mip level offsets + base_ptr for texture
sampling instead of per-mip pointers.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/glsl/lower_mat_op_to_vec.cpp')
0 files changed, 0 insertions, 0 deletions