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authorJordan Justen <[email protected]>2015-10-23 17:08:33 -0700
committerJordan Justen <[email protected]>2016-01-08 13:11:31 -0800
commit1d54ac6c9f41df240497e96770415b019ffdc6b3 (patch)
tree215cae9d30dd7dfbc4eac2a5d97c26d293e64c44 /src/glsl/lower_jumps.cpp
parentcf66a8ffb75a7881f03222b2345c77f3b0be7e64 (diff)
mesa: Use separate indices for UBO & SSBO during binding
Previously we were treating the binding index for Uniform Buffer Objects and Shader Storage Buffer Objects as being part of the combined BufferInterfaceBlocks array. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93322 Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
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