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author | Jordan Justen <[email protected]> | 2015-10-23 17:08:33 -0700 |
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committer | Jordan Justen <[email protected]> | 2016-01-08 13:11:31 -0800 |
commit | 1d54ac6c9f41df240497e96770415b019ffdc6b3 (patch) | |
tree | 215cae9d30dd7dfbc4eac2a5d97c26d293e64c44 /src/glsl/lower_jumps.cpp | |
parent | cf66a8ffb75a7881f03222b2345c77f3b0be7e64 (diff) |
mesa: Use separate indices for UBO & SSBO during binding
Previously we were treating the binding index for Uniform Buffer
Objects and Shader Storage Buffer Objects as being part of the
combined BufferInterfaceBlocks array.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93322
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glsl/lower_jumps.cpp')
0 files changed, 0 insertions, 0 deletions