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author | Paul Berry <[email protected]> | 2013-06-28 13:02:23 -0700 |
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committer | Paul Berry <[email protected]> | 2013-08-01 20:19:51 -0700 |
commit | 37270715ff00cff3e549f35069a65e16c56b03be (patch) | |
tree | aa378fc5496d77539ba1e873b479aa02aa138bd1 /src/glsl/lower_instructions.cpp | |
parent | 6a2baf3a06125405aa648e208af782e53f1312c0 (diff) |
glsl: Add EXT_texture_array support for geometry shaders.
We can't just use a ".glsl" file since the Lod variants are only
available in vertex and geometry shaders, while the bias variants are
only available in the fragment shader.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl/lower_instructions.cpp')
0 files changed, 0 insertions, 0 deletions