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author | Kenneth Graunke <[email protected]> | 2014-02-01 19:36:59 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2014-02-03 00:53:05 -0800 |
commit | aac1415b66fafedc50c4346dae2d652723156ed9 (patch) | |
tree | 768d4f39f6715a7184536a0709ac1d4d26f289bf /src/glsl/lower_instructions.cpp | |
parent | 94e07c196075a494642d5617f96e36996c58d116 (diff) |
mesa: Rename "struct gl_array_object" to gl_vertex_array_object.
I considered replacing it with "gl_vao", but spelling it out seemed to
fit better with Mesa's traditional style. Mesa doesn't shy away from
long type names - consider gl_transform_feedback_object,
gl_fragment_program_state, gl_uniform_buffer_binding, and so on.
Completely generated by:
$ find . -type f -print0 | xargs -0 sed -i \
's/gl_array_object/gl_vertex_array_object/g'
v2: Rerun command to resolve conflicts with Ian's meta patches.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/lower_instructions.cpp')
0 files changed, 0 insertions, 0 deletions