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authorKenneth Graunke <[email protected]>2014-10-28 17:27:39 -0700
committerKenneth Graunke <[email protected]>2014-10-29 12:38:56 -0700
commit62b07b934ecce1f370f3566ad3613341ff86aba1 (patch)
tree32d24a815405571caf98e2a8d2f670b69bf7539a /src/glsl/lower_discard_flow.cpp
parent02f8f90cc2261167ea025cbb69f8856c33444007 (diff)
i965: Rename brw_vec4_gs.[ch] to brw_gs.[ch].
These source files support actual geometry shaders, so using "gs" for the name makes a lot of sense. We're going to be adding SIMD8 geometry shader support as well, at which point "vec4_gs" will be a misnomer. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Acked-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glsl/lower_discard_flow.cpp')
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